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	<title>Comments on: Facebook Looms Large, But Crickets Chirp in Second Life</title>
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	<link>http://www.epolitics.com/2007/07/29/facebook-looms-large-but-crickets-chirp-in-second-life/</link>
	<description>dissecting the craft of online politics and online advocacy</description>
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		<title>By: John Breyault</title>
		<link>http://www.epolitics.com/2007/07/29/facebook-looms-large-but-crickets-chirp-in-second-life/#comment-111317</link>
		<dc:creator>John Breyault</dc:creator>
		<pubDate>Mon, 30 Jul 2007 15:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/07/29/facebook-looms-large-but-crickets-chirp-in-second-life/#comment-111317</guid>
		<description>Thanks for the feedback, Colin.

Farther down that comment thread, Wagner Au &lt;a href=&quot;http://nwn.blogs.com/nwn/2007/07/unwired.html#comment-77378980&quot; rel=&quot;nofollow&quot;&gt;replied&lt;/a&gt; to Rose&#039;s reply with some questions that I&#039;d be interested to hear Rose answer.

Re: IDI&#039;s take on virtual worlds (SL included) --  We view them as a complement to, not a replacement for, traditional advocacy tools. While we certainly see a value in being active in the space, we also understand the limitations of virtual worlds.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback, Colin.</p>
<p>Farther down that comment thread, Wagner Au <a href="http://nwn.blogs.com/nwn/2007/07/unwired.html#comment-77378980" rel="nofollow">replied</a> to Rose&#8217;s reply with some questions that I&#8217;d be interested to hear Rose answer.</p>
<p>Re: IDI&#8217;s take on virtual worlds (SL included) &#8212;  We view them as a complement to, not a replacement for, traditional advocacy tools. While we certainly see a value in being active in the space, we also understand the limitations of virtual worlds.</p>
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		<title>By: cpd</title>
		<link>http://www.epolitics.com/2007/07/29/facebook-looms-large-but-crickets-chirp-in-second-life/#comment-111315</link>
		<dc:creator>cpd</dc:creator>
		<pubDate>Mon, 30 Jul 2007 14:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/07/29/facebook-looms-large-but-crickets-chirp-in-second-life/#comment-111315</guid>
		<description>Hi, thanks for the comment.  I checked out that article, the author&#039;s &lt;a href=&quot;http://nwn.blogs.com/nwn/2007/07/unwired.html&quot; rel=&quot;nofollow&quot;&gt;original critique of the &lt;i&gt;Wired&lt;/i&gt; piece&lt;/a&gt; and Frank Rose&#039;s &lt;a href=&quot;http://nwn.blogs.com/nwn/2007/07/unwired.html#comment-77280266&quot; rel=&quot;nofollow&quot;&gt;fairly devastating reply&lt;/a&gt;.  I don&#039;t see any reason to change my analysis.  Virtual worlds may take off one day, but they&#039;re still a playground/workspace for a relative handful of enthusiasts, not an effective environment for mass marketing.  I know IDI has invested heavily in Second Life, and I frankly question the wisdom of hitching your company&#039;s wagon to that star.  Though, of course, free advice from somone like me is worth exactly what you pay for it.

It&#039;s interesting that the most critical comments this site gets come in when I have something unflattering to say about either Second Life or Ron Paul, i.e., generally that I don&#039;t see much chance for either of them to build a mass audience.

-- cpd</description>
		<content:encoded><![CDATA[<p>Hi, thanks for the comment.  I checked out that article, the author&#8217;s <a href="http://nwn.blogs.com/nwn/2007/07/unwired.html" rel="nofollow">original critique of the <i>Wired</i> piece</a> and Frank Rose&#8217;s <a href="http://nwn.blogs.com/nwn/2007/07/unwired.html#comment-77280266" rel="nofollow">fairly devastating reply</a>.  I don&#8217;t see any reason to change my analysis.  Virtual worlds may take off one day, but they&#8217;re still a playground/workspace for a relative handful of enthusiasts, not an effective environment for mass marketing.  I know IDI has invested heavily in Second Life, and I frankly question the wisdom of hitching your company&#8217;s wagon to that star.  Though, of course, free advice from somone like me is worth exactly what you pay for it.</p>
<p>It&#8217;s interesting that the most critical comments this site gets come in when I have something unflattering to say about either Second Life or Ron Paul, i.e., generally that I don&#8217;t see much chance for either of them to build a mass audience.</p>
<p>&#8211; cpd</p>
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		<title>By: John Breyault</title>
		<link>http://www.epolitics.com/2007/07/29/facebook-looms-large-but-crickets-chirp-in-second-life/#comment-111310</link>
		<dc:creator>John Breyault</dc:creator>
		<pubDate>Mon, 30 Jul 2007 14:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/07/29/facebook-looms-large-but-crickets-chirp-in-second-life/#comment-111310</guid>
		<description>Before you go writing off SL, I would recommend that you check out Wagner James Au&#039;s &lt;a href=&quot;http://nwn.blogs.com/nwn/2007/07/the-long-tail-o.html#more&quot; rel=&quot;nofollow&quot;&gt;critques&lt;/a&gt; of the WIRED article you linked to above.  He has an interesting example of ROI numbers there, btw.

While SL has probably been over-hyped to some degree, I think the failings of marketing efforts there are due more to over-eager marketers trying to shoehorn real-world techniques into SL rather than any inherent shortcomings of the platform itself.</description>
		<content:encoded><![CDATA[<p>Before you go writing off SL, I would recommend that you check out Wagner James Au&#8217;s <a href="http://nwn.blogs.com/nwn/2007/07/the-long-tail-o.html#more" rel="nofollow">critques</a> of the WIRED article you linked to above.  He has an interesting example of ROI numbers there, btw.</p>
<p>While SL has probably been over-hyped to some degree, I think the failings of marketing efforts there are due more to over-eager marketers trying to shoehorn real-world techniques into SL rather than any inherent shortcomings of the platform itself.</p>
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