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	<title>Comments on: Examining the Complexities of Activism in Second Life</title>
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	<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/</link>
	<description>dissecting the craft of online politics and online advocacy</description>
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		<title>By: WEEKLY POST #6: Gaming &#171; Oblogation</title>
		<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-723710</link>
		<dc:creator>WEEKLY POST #6: Gaming &#171; Oblogation</dc:creator>
		<pubDate>Wed, 24 Mar 2010 08:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-723710</guid>
		<description>[...] spend vast amounts of time in virtual reality. I find myself asking many of the same questions as Josh Levy: Would time and energy spent in Second Life be better used to make something happen in the real [...]</description>
		<content:encoded><![CDATA[<p>[...] spend vast amounts of time in virtual reality. I find myself asking many of the same questions as Josh Levy: Would time and energy spent in Second Life be better used to make something happen in the real [...]</p>
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	<item>
		<title>By: MMOs &#171; Social Media and the Digital Disruption</title>
		<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-722794</link>
		<dc:creator>MMOs &#171; Social Media and the Digital Disruption</dc:creator>
		<pubDate>Fri, 19 Mar 2010 22:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-722794</guid>
		<description>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). It&#8217;s a strange world &#8212; Mike will be spending a chunk of time on World of Warcraft in class, though I&#8217;d encourage you also to sign up for a Second Life account (basic membership is fine), download the application, and spend some time playing in Second Life, so you can at least master the basics of walking, talking, and flying. Read theWikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon a while back (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). It&#8217;s a strange world &#8212; Mike will be spending a chunk of time on World of Warcraft in class, though I&#8217;d encourage you also to sign up for a Second Life account (basic membership is fine), download the application, and spend some time playing in Second Life, so you can at least master the basics of walking, talking, and flying. Read theWikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon a while back (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: MMOGs &#171; Social Media and the Digital Disruption</title>
		<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-688198</link>
		<dc:creator>MMOGs &#171; Social Media and the Digital Disruption</dc:creator>
		<pubDate>Thu, 29 Oct 2009 02:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-688198</guid>
		<description>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). It&#8217;s a strange world &#8212; Mike will be spending a chunk of time on World of Warcraft in class, though I&#8217;d encourage you also to sign up for a Second Life account (basic membership is fine), download the application, and spend some time playing in Second Life, so you can at least master the basics of walking, talking, and flying. Read theWikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon a while back (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). It&#8217;s a strange world &#8212; Mike will be spending a chunk of time on World of Warcraft in class, though I&#8217;d encourage you also to sign up for a Second Life account (basic membership is fine), download the application, and spend some time playing in Second Life, so you can at least master the basics of walking, talking, and flying. Read theWikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon a while back (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: MMOGs and Social Media Report &#171; Social Media and the Digital Disruption</title>
		<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-574068</link>
		<dc:creator>MMOGs and Social Media Report &#171; Social Media and the Digital Disruption</dc:creator>
		<pubDate>Thu, 26 Feb 2009 16:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-574068</guid>
		<description>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine), download the application, and email me with your chosen account name. Spend a total of 45 minutes playing in Second Life, so you can at least master the basics of walking, talking, and flying (!). Read the Wikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon last year (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine), download the application, and email me with your chosen account name. Spend a total of 45 minutes playing in Second Life, so you can at least master the basics of walking, talking, and flying (!). Read the Wikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon last year (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MMOGs and Check-in &#171; Social Media and the Digital Disruption</title>
		<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-335101</link>
		<dc:creator>MMOGs and Check-in &#171; Social Media and the Digital Disruption</dc:creator>
		<pubDate>Tue, 24 Jun 2008 13:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-335101</guid>
		<description>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) and download the application before class so we can get started in class. If you&#8217;re using the school&#8217;s computers, just create your account. Read the Wikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon last year (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) and download the application before class so we can get started in class. If you&#8217;re using the school&#8217;s computers, just create your account. Read the Wikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon last year (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Livin&#8217; Large in Second Life &#171; Jenny from the Farm</title>
		<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-262487</link>
		<dc:creator>Livin&#8217; Large in Second Life &#171; Jenny from the Farm</dc:creator>
		<pubDate>Tue, 18 Mar 2008 03:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-262487</guid>
		<description>[...] This e.politics post really got me thinking about some aspects of online gaming, especially Second Life and World of Warcraft, in which users aren&#8217;t in a controlled environment. In the Persuasive Games mentioned above, users are interacting with a fixed game that has a fixed number of possible outcomes. In Second Life, the entire world is up to the whims of the &#8220;residents&#8221; who create it. So, as a marketer, how effective can you be if your competitor sets up shop next door. Companies are sort of voluntarily putting themselves in an environment they can&#8217;t control - other than the fact they can shut down and move out, defeating the entire point of joining Second Life int he first place.  Explore posts in the same categories: SCS Spring 2008 [...]</description>
		<content:encoded><![CDATA[<p>[...] This e.politics post really got me thinking about some aspects of online gaming, especially Second Life and World of Warcraft, in which users aren&#8217;t in a controlled environment. In the Persuasive Games mentioned above, users are interacting with a fixed game that has a fixed number of possible outcomes. In Second Life, the entire world is up to the whims of the &#8220;residents&#8221; who create it. So, as a marketer, how effective can you be if your competitor sets up shop next door. Companies are sort of voluntarily putting themselves in an environment they can&#8217;t control &#8211; other than the fact they can shut down and move out, defeating the entire point of joining Second Life int he first place.  Explore posts in the same categories: SCS Spring 2008 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MMOGs &#171; Social Media and the Digital Disruption</title>
		<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-260384</link>
		<dc:creator>MMOGs &#171; Social Media and the Digital Disruption</dc:creator>
		<pubDate>Fri, 14 Mar 2008 20:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-260384</guid>
		<description>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) and download the application before class so we can get started in class. If you&#8217;re using the school&#8217;s computers, just create your account. Read the Wikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon last year (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) and download the application before class so we can get started in class. If you&#8217;re using the school&#8217;s computers, just create your account. Read the Wikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon last year (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Media, Politics, and Truth in a Digital World &#187; Blog Archive &#187; MMOGs</title>
		<link>http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-163703</link>
		<dc:creator>Media, Politics, and Truth in a Digital World &#187; Blog Archive &#187; MMOGs</dc:creator>
		<pubDate>Fri, 26 Oct 2007 19:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.epolitics.com/2007/05/24/examining-the-complexities-of-activism-in-second-life/#comment-163703</guid>
		<description>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) and download the application before class so we can get started in class. If you&#8217;re using the school&#8217;s computers, just create your account. Read the Wikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon last year (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life is probably the best known of the various games and it has spawned a massive economic industry within it (although the benefits are questionable). Before class on Wednesday, please sign up for a Second Life account (basic membership is fine) and download the application before class so we can get started in class. If you&#8217;re using the school&#8217;s computers, just create your account. Read the Wikipedia page carefully so you understand the game (tech subjects like this are where you can trust Wikipedia better than just about any other source). BusinessWeek also had a good cover story on this phenomenon last year (make sure to note and listen to the podcast). If you love this and are interested in journalism, then go ahead and join the reporting staff of the Second Life Herald, the game&#8217;s virtual newspaper, or become one of the game&#8217;s embedded reporters. Also check out the Second Life Showcase to see some cool things going on in the game and listen to a podcast or two. Confused? Don&#8217;t be. Very few people understand how this world works and what its impact could be; that&#8217;s especially true of groups with an agenda. [...]</p>
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